Direttamente da GameSurf ecco i dati tecnici del prossiomo gioiello portatile sono, la PSP.
Cutting Edge Technologies (Aiming to explore the future):
- 90nm Semiconductor Process
- Dual MIPS R4000 Core
- Vector Floating Engines
- Reconfigurable DSP Engine(VME)
- Advanced 3D Graphics Engine
- AVC(MPEG4) Decoder
- AES Crypto System
- 1.8GB UMD
21st Century Portable System:
* Vereint alle Formen der digitalen Unterhaltung *
- 3D-CG Game
- 7.1ch Audio, 3D Sound
- ATRAC3 plus, AAC, MP3 for Music
- AVC/@MP for Picture / Movie
- 16/9 Widescreen TFT LCD
- Embedded Wireless LAN 802.11
- Li-ion Battery
- Extension for GPS, Digital Tuner...
Optical Disc System:
- Large Capacity (3 x to CD-ROM)
- Media for Game/Music/Movie/Publishing
- Lower Manufacturing Cost
- Minimize Inventory Risk
- Repoat Ordering System
- Parental Lock System
- Regional Code System
- Copy Protection
UMD - Universal Media Disc:
* Ultimate Portable Disc for SD System *
- 60mm
- Laser Diode: 660nm
- Dual Layer : 1.8GB
- Transfer Rate: 11Mbps - Shock Proof
- Secure ROM by AES
- Unique Disc ID
PSP CPU Core:
- MIPS R4000 32-Bit Core
- 128 Bit Bus
- 1~333 MHz @ 1.2V
- 8 MB Hauptspeicher (eDRAM)
- Bus Bandwidth: 2,6 GB/sec
- I-Cache / D-Cache
- FPU, VFPU (Vector Unit): @ 2,6 GFlops
- 3D-CG Extended Instructions
PSP Media Engine:
- MIPS R4000 32-Bit Core
- 128 Bit Bus
- 1~333 MHz @ 1.2V
- Sub Memory: 2MB (eDRAM) @ 2,5 GB/sec
- I-Cache / D-Cache
- 90nm Cmos
PSP Graphics Core 1:
- 3D Curved Surface + 3D Polygon
- Compressed Texture
- Hardware Clipping, Morphing, Bone( 8 )
- Hardware Tessellator
- Bezier, B-Spline(NURBS)
- ex 4×4?16×16?64×64 sub-division ~ reduce program /data
~ reduce memory footprint & bus traffic
PSP Graphics Core 2:
- Rendering Engine + Surface Engine
- 256bit Bus, 1-166 MHz @1.2V
- VRAM :2MB (eDRAM)
- Bus Bandwidth: 5.3GB/sec
- Pixel Fill Rate :664 M pixels/sec
- max. 33 M Polygon/Sec (T&L)
- 24bit Full Color: RGBA
PSP Sound Core:
- Reconfigurable DSPs
- 128 Bit Bus
- 166 MHz @ 1.2V
- 5 Giga Operations/Sek.
- CODEC
- 3D Sound, Multi-Channel
- Synthesizer, Effecter, ...
AVC Decoder:
- AVC (H.264) Decoder
- Main Profile
- Baseline Profile
- @ Level1, Level2, Level3
- 2Hours (High Quality) ~ DVD Movie
- 4Hours (Standard Quality) ~ CS Digital
Kommunikation:
- Wireless LAN 802.11 (Hot Spots, Home Server, usw.)
- IrDA (PSP, Handy, usw.)
- Stereo-Kopfhörer-Anschluss
- Memory Stick
- USB 2.0 (PSP, PS2, PC, usw.)
Ragazzi, Sony ha tra le mani la console che rivoluzionerà il modo di giocare portatile. Leggete bene le caratteristiche tecniche, abbiamo tra le mani una macchina da gioco con potenzialità quasi superiori a PlayStation 2. Inoltre si potrà collegare con questa se fate attenzione alla parte che tratta le "Kommunikation".
Cutting Edge Technologies (Aiming to explore the future):
- 90nm Semiconductor Process
- Dual MIPS R4000 Core
- Vector Floating Engines
- Reconfigurable DSP Engine(VME)
- Advanced 3D Graphics Engine
- AVC(MPEG4) Decoder
- AES Crypto System
- 1.8GB UMD
21st Century Portable System:
* Vereint alle Formen der digitalen Unterhaltung *
- 3D-CG Game
- 7.1ch Audio, 3D Sound
- ATRAC3 plus, AAC, MP3 for Music
- AVC/@MP for Picture / Movie
- 16/9 Widescreen TFT LCD
- Embedded Wireless LAN 802.11
- Li-ion Battery
- Extension for GPS, Digital Tuner...
Optical Disc System:
- Large Capacity (3 x to CD-ROM)
- Media for Game/Music/Movie/Publishing
- Lower Manufacturing Cost
- Minimize Inventory Risk
- Repoat Ordering System
- Parental Lock System
- Regional Code System
- Copy Protection
UMD - Universal Media Disc:
* Ultimate Portable Disc for SD System *
- 60mm
- Laser Diode: 660nm
- Dual Layer : 1.8GB
- Transfer Rate: 11Mbps - Shock Proof
- Secure ROM by AES
- Unique Disc ID
PSP CPU Core:
- MIPS R4000 32-Bit Core
- 128 Bit Bus
- 1~333 MHz @ 1.2V
- 8 MB Hauptspeicher (eDRAM)
- Bus Bandwidth: 2,6 GB/sec
- I-Cache / D-Cache
- FPU, VFPU (Vector Unit): @ 2,6 GFlops
- 3D-CG Extended Instructions
PSP Media Engine:
- MIPS R4000 32-Bit Core
- 128 Bit Bus
- 1~333 MHz @ 1.2V
- Sub Memory: 2MB (eDRAM) @ 2,5 GB/sec
- I-Cache / D-Cache
- 90nm Cmos
PSP Graphics Core 1:
- 3D Curved Surface + 3D Polygon
- Compressed Texture
- Hardware Clipping, Morphing, Bone( 8 )
- Hardware Tessellator
- Bezier, B-Spline(NURBS)
- ex 4×4?16×16?64×64 sub-division ~ reduce program /data
~ reduce memory footprint & bus traffic
PSP Graphics Core 2:
- Rendering Engine + Surface Engine
- 256bit Bus, 1-166 MHz @1.2V
- VRAM :2MB (eDRAM)
- Bus Bandwidth: 5.3GB/sec
- Pixel Fill Rate :664 M pixels/sec
- max. 33 M Polygon/Sec (T&L)
- 24bit Full Color: RGBA
PSP Sound Core:
- Reconfigurable DSPs
- 128 Bit Bus
- 166 MHz @ 1.2V
- 5 Giga Operations/Sek.
- CODEC
- 3D Sound, Multi-Channel
- Synthesizer, Effecter, ...
AVC Decoder:
- AVC (H.264) Decoder
- Main Profile
- Baseline Profile
- @ Level1, Level2, Level3
- 2Hours (High Quality) ~ DVD Movie
- 4Hours (Standard Quality) ~ CS Digital
Kommunikation:
- Wireless LAN 802.11 (Hot Spots, Home Server, usw.)
- IrDA (PSP, Handy, usw.)
- Stereo-Kopfhörer-Anschluss
- Memory Stick
- USB 2.0 (PSP, PS2, PC, usw.)
Ragazzi, Sony ha tra le mani la console che rivoluzionerà il modo di giocare portatile. Leggete bene le caratteristiche tecniche, abbiamo tra le mani una macchina da gioco con potenzialità quasi superiori a PlayStation 2. Inoltre si potrà collegare con questa se fate attenzione alla parte che tratta le "Kommunikation".
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