[B]
Sony Computer Entertainment America vice president Andrew House delivered a keynote address at the 2004 Game Developers Conference in San Jose, California today. ouse discussed a range of topics including hardware and software innovation that continue to reinvent consumer experiences, and first party software innovations that attract new game players and forge new gameplay styles. Highlights of the keynote address included details about: the 10-year lifecycle for the PlayStation 2 and its benefits to the industry; online gaming as key to the future; and a progress report on PSP, the company's yet-to-be-released portable entertainment platform.
10-Year Plan Enhances Market Potential:
House highlighted the importance of sustaining platforms lifecycles, showing how the 10-year plan for PlayStation has forever altered expectations for platform longevity, and outlining the company's plans to mirror this strategy with PlayStation 2. Now in just its third year, sales of PlayStation 2 are already 38 percent ahead of the original PlayStation for the same time period. Such an unprecedented hardware adoption rate provides positive implications for PlayStation 2 sales: the company anticipates more than 60 percent of PlayStation 2 sales are still to come. House also emphasized the company's commitment to investing in future technologies that expand the capabilities of PlayStation 2, pointing to the EyeToy USB camera and its revolutionary motion-tracking technology. "American Idol" favorite William Hung joined Sony Computer Entertainment America on-stage to provide the audience with a demonstration of the first dancing game to utilize the technology, EyeToy: Groove, scheduled for release in April.
Online Gaming Builds Bridge to Next Round:
With more than 10 percent of the North American PlayStation 2 installed base now network ready, House articulated the company's plans to expand the audience for online console gaming even further. Defining online console gaming as the new frontier for future generations of gamers, House outlined the company's online plans including creating additional revenue opportunities for developers and publishers. House stated that compelling software content continues to drive adoption, and with more than 52 new online-enabled titles scheduled for release in 2004, the company is focused on migrating the massive PlayStation 2 audience online.
PSP Provides Ultimate Portable Entertainment Platform:
House also provided a progress report for the highly anticipated 21st century portable entertainment system, PSP. Scheduled for release within the company's fiscal year ending March 31, 2005, PSP will target early adopters and teens, with a focus on gaming as the killer application. Emphasizing widespread content development for the platform, House provided details regarding PSP support plans.
Chris Charla, senior producer and Mike Mika, creative director, Backbone Entertainment, joined House and provided a first-hand account of the PSP software development process. Charla emphasized the unique opportunities PSP provides developers including the ability to bring the home console experience to hand-held systems for the first time, and the ease of development for the platform. Mika then demonstrated the power of PSP with a premiere unveiling of Death, Jr. and announced that the title will be a PSP exclusive.
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Alors qu'on en attendait pas plus avant l'E3, Sony surprend le monde vidéoludique en présentant aux développeurs le premier jeu de sa nouvelle console portable, la PSP.
Lors de la Game Developers Conference, Andrew House de Sony Computer Entertainment America a mené une conférence passionnante au sujet de la PSP, avec enfin des informations croustillantes au sujet du software. Dans le monde, plus de 81 développeurs travaillent déja sur la PSP, 23 aux Etats-Unis, 24 au Japon et 34 en Europe. La présentation fut épaulée par plusieurs personnalités du jeux vidéo comme Julian Eggebrecht de Factor 5.
C'est Monsieur Chris Charla de Digital Eclipse qui est l'heureux élu et surtout le premier à présenter un jeu sur la console portable de Sony. Death, Jr. est un jeu d'aventure exclusif à la PSP qui se rapprocherait sensiblement d'un Maximo dans le gameplay. D'après les premiers échos, le trailer en question serait proche d'un jeu PS2 sur le plan technique. Chris Charla ajoute même à ce sujet : 'la PSP est plus puissante que la Playstation 2'. Aussi, la portable serait très facile à développer puisque le producteur se permet de faire une comparaison avec la GameCube de Nintendo.
Sony confirme ensuite la connexion PSP - PS2 ainsi qu'un port infra-rouge intégré à la machine dans le but de s'associer avec différents médias. Pour finir, sachez que Andrew House semble certain de l'avenir de la PSP en déclarant que le succès de la console pourrait être supérieur à celui de la Playstation 2 en s'appuyant sur le phénomène des téléphones portables.
(JeuxFrance.com)
Sony Computer Entertainment America vice president Andrew House delivered a keynote address at the 2004 Game Developers Conference in San Jose, California today. ouse discussed a range of topics including hardware and software innovation that continue to reinvent consumer experiences, and first party software innovations that attract new game players and forge new gameplay styles. Highlights of the keynote address included details about: the 10-year lifecycle for the PlayStation 2 and its benefits to the industry; online gaming as key to the future; and a progress report on PSP, the company's yet-to-be-released portable entertainment platform.
10-Year Plan Enhances Market Potential:
House highlighted the importance of sustaining platforms lifecycles, showing how the 10-year plan for PlayStation has forever altered expectations for platform longevity, and outlining the company's plans to mirror this strategy with PlayStation 2. Now in just its third year, sales of PlayStation 2 are already 38 percent ahead of the original PlayStation for the same time period. Such an unprecedented hardware adoption rate provides positive implications for PlayStation 2 sales: the company anticipates more than 60 percent of PlayStation 2 sales are still to come. House also emphasized the company's commitment to investing in future technologies that expand the capabilities of PlayStation 2, pointing to the EyeToy USB camera and its revolutionary motion-tracking technology. "American Idol" favorite William Hung joined Sony Computer Entertainment America on-stage to provide the audience with a demonstration of the first dancing game to utilize the technology, EyeToy: Groove, scheduled for release in April.
Online Gaming Builds Bridge to Next Round:
With more than 10 percent of the North American PlayStation 2 installed base now network ready, House articulated the company's plans to expand the audience for online console gaming even further. Defining online console gaming as the new frontier for future generations of gamers, House outlined the company's online plans including creating additional revenue opportunities for developers and publishers. House stated that compelling software content continues to drive adoption, and with more than 52 new online-enabled titles scheduled for release in 2004, the company is focused on migrating the massive PlayStation 2 audience online.
PSP Provides Ultimate Portable Entertainment Platform:
House also provided a progress report for the highly anticipated 21st century portable entertainment system, PSP. Scheduled for release within the company's fiscal year ending March 31, 2005, PSP will target early adopters and teens, with a focus on gaming as the killer application. Emphasizing widespread content development for the platform, House provided details regarding PSP support plans.
Chris Charla, senior producer and Mike Mika, creative director, Backbone Entertainment, joined House and provided a first-hand account of the PSP software development process. Charla emphasized the unique opportunities PSP provides developers including the ability to bring the home console experience to hand-held systems for the first time, and the ease of development for the platform. Mika then demonstrated the power of PSP with a premiere unveiling of Death, Jr. and announced that the title will be a PSP exclusive.
_________________
Alors qu'on en attendait pas plus avant l'E3, Sony surprend le monde vidéoludique en présentant aux développeurs le premier jeu de sa nouvelle console portable, la PSP.
Lors de la Game Developers Conference, Andrew House de Sony Computer Entertainment America a mené une conférence passionnante au sujet de la PSP, avec enfin des informations croustillantes au sujet du software. Dans le monde, plus de 81 développeurs travaillent déja sur la PSP, 23 aux Etats-Unis, 24 au Japon et 34 en Europe. La présentation fut épaulée par plusieurs personnalités du jeux vidéo comme Julian Eggebrecht de Factor 5.
C'est Monsieur Chris Charla de Digital Eclipse qui est l'heureux élu et surtout le premier à présenter un jeu sur la console portable de Sony. Death, Jr. est un jeu d'aventure exclusif à la PSP qui se rapprocherait sensiblement d'un Maximo dans le gameplay. D'après les premiers échos, le trailer en question serait proche d'un jeu PS2 sur le plan technique. Chris Charla ajoute même à ce sujet : 'la PSP est plus puissante que la Playstation 2'. Aussi, la portable serait très facile à développer puisque le producteur se permet de faire une comparaison avec la GameCube de Nintendo.
Sony confirme ensuite la connexion PSP - PS2 ainsi qu'un port infra-rouge intégré à la machine dans le but de s'associer avec différents médias. Pour finir, sachez que Andrew House semble certain de l'avenir de la PSP en déclarant que le succès de la console pourrait être supérieur à celui de la Playstation 2 en s'appuyant sur le phénomène des téléphones portables.
(JeuxFrance.com)
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