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Quake III e Bfp

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  • Quake III e Bfp

    Ho istallato quake III Arena poco fa , ci ho fatto delle prove e filava tutto liscio come l'olio... Ho istallato il mod Bid For Power di Dbz, quando ho provato a lanciarlo mi ha dato questo messaggio:

    Q3 1.11 win-x86 Nov 24 1999
    ----- FS_Startup -----
    Current search path:
    C:\Programmi\Quake III Arena\bfpq3\map-gpmaps2.pk3 (2 files)
    C:\Programmi\Quake III Arena\bfpq3\map-gpmaps1.pk3 (240 files)
    C:\Programmi\Quake III Arena\bfpq3\map-earth0.pk3 (25 files)
    C:\Programmi\Quake III Arena\bfpq3\map-dayh850.pk3 (28 files)
    C:\Programmi\Quake III Arena\bfpq3\map-datribecle0.pk3 (28 files)
    C:\Programmi\Quake III Arena\bfpq3\map-dapalace1.pk3 (133 files)
    C:\Programmi\Quake III Arena\bfpq3\map-dapalace0.pk3 (125 files)
    C:\Programmi\Quake III Arena\bfpq3\map-danorthern1.pk3 (69 files)
    C:\Programmi\Quake III Arena\bfpq3\map-danorthern0.pk3 (69 files)
    C:\Programmi\Quake III Arena\bfpq3\map-damystic0.pk3 (49 files)
    C:\Programmi\Quake III Arena\bfpq3\map-dacreek0.pk3 (43 files)
    C:\Programmi\Quake III Arena\bfpq3\map-dacity0.pk3 (119 files)
    C:\Programmi\Quake III Arena\bfpq3\bfp2.pk3 (56 files)
    C:\Programmi\Quake III Arena\bfpq3\bfp1.pk3 (74 files)
    C:\Programmi\Quake III Arena\bfpq3\bfp0.pk3 (517 files)
    C:\Programmi\Quake III Arena/bfpq3
    C:\Programmi\Quake III Arena\baseq3\pak0.pk3 (3539 files)
    C:\Programmi\Quake III Arena/baseq3

    ----------------------
    execing default.cfg
    execing q3config.cfg
    couldn't exec autoexec.cfg
    ...detecting CPU, found Intel Pentium III

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:27960
    Hostname: gotan
    IP: 80.117.193.199
    Working directory: C:\Programmi\Quake III Arena
    fs_game is write protected.
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using desktop display depth of 16
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...43 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 5 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...using GL_S3_s3tc
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce2 MX/AGP/SSE
    GL_VERSION: 1.4.0
    GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat G
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    Initializing Shaders
    ...loading 'scripts/bfpctf1.shader'
    ...loading 'scripts/blackrock_terrain.shader'
    ...loading 'scripts/canyon_terrain.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/defcon_tree.shader'
    ...loading 'scripts/gpcell.shader'
    ...loading 'scripts/gpcell_terrain.shader'
    ...loading 'scripts/gpcity.shader'
    ...loading 'scripts/gpdeath.shader'
    ...loading 'scripts/grass_terrain.shader'
    ...loading 'scripts/lunar_terrain.shader'
    ...loading 'scripts/mars_terrain.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/plant1.shader'
    ...loading 'scripts/rock_terrain.shader'
    ...loading 'scripts/sandstone_terrain.shader'
    ...loading 'scripts/sand_terrain.shader'
    ...loading 'scripts/screwskull1.shader'
    ...loading 'scripts/skeletons.shader'
    ...loading 'scripts/terrademoq3.shader'
    ...loading 'scripts/terrain.shader'
    ...loading 'scripts/terrapack.shader'
    ...loading 'scripts/earth_sky.shader'
    ...loading 'scripts/dafrozen.shader'
    ...loading 'scripts/terrain1.shader'
    ...loading 'scripts/meteor.shader'
    ...loading 'scripts/dash_namek.shader'
    ...loading 'scripts/dash_waterfall.shader'
    ...loading 'scripts/dakamis.shader'
    ...loading 'scripts/kamieffects1.shader'
    ...loading 'scripts/multiplant.shader'
    ...loading 'scripts/dagokuhome.shader'
    ...loading 'scripts/danamekw.shader'
    ...loading 'scripts/drola.shader'
    ...loading 'scripts/dash_earth.shader'
    ...loading 'scripts/daearth_sky.shader'
    ...loading 'scripts/dash_particlew.shader'
    ...loading 'scripts/dash_earthctf.shader'
    ...loading 'scripts/ctftree.shader'
    ...loading 'scripts/dacity.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/1-2_attacks.shader'
    ...loading 'scripts/kiblasts.shader'
    ...loading 'scripts/console.shader'
    ...loading 'scripts/auras.shader'
    ...loading 'scripts/ryuujin.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ----- finished R_Init -----

    ------- sound initialization -------
    Initializing DirectSound
    failed
    ------------------------------------
    Loading dll file ui.
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 1364363 bytes of code
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    User Interface is version 4, expected 3


    c'e' qualkuno che gia' ha istallato questi game , oppure ne sa qualcosa?

    Aiuto plz!

    Grazie
    http://utenti.lycos.it/lotrnetwork/hpbimg/Anello.jpg
    http://sok.m4d.sm/screen/402.jpg

  • #2
    Hai installato qualche patch di Q3 oppure l'hai lasciato liscio ? BFP per funzionare necessita di Q3 patchato, quindi se ancora non l'hai fatto ti consiglio di scaricare l'ultima patch di q3 e di installarla.

    Puoi trovare la patch a questa pagina

    http://gamesurf.tiscali.it/dynamic/d...O_PAGINA/patch
    Tiscali ADSL Gaming 20/1

    Comment


    • #3
      grazie avevo gia fatto cmq thx

      Sapete se si possono immettere i personaggi di db visto che quell iche ci sono nn mi sembrano della saga?
      http://utenti.lycos.it/lotrnetwork/hpbimg/Anello.jpg
      http://sok.m4d.sm/screen/402.jpg

      Comment


      • #4
        Hai mai guardato questo ?

        http://unreal2k3.co.uk/download.php?...download&sid=9

        Qui in teoria dovrebbero esserci tutti ipersonaggi della saga
        MrBix
        Non condivido ciò che dici, ma sarei disposto a dare la vita affinché tu possa dirlo.

        Comment


        • #5
          Bizio, mi confondi Quake3 con UnrealTournament2003?

          Comment


          • #6
            No...io parlavo del mod e non del gioco. In fondo ineressa il discorso legato a dragonball. Che importa se il mod funziona su QIII o su UT ?
            MrBix
            Non condivido ciò che dici, ma sarei disposto a dare la vita affinché tu possa dirlo.

            Comment


            • #7
              nono ho ut
              http://utenti.lycos.it/lotrnetwork/hpbimg/Anello.jpg
              http://sok.m4d.sm/screen/402.jpg

              Comment


              • #8
                Un vero peccato . I modelli di Ut sembrano fatti decisamente meglio.
                MrBix
                Non condivido ciò che dici, ma sarei disposto a dare la vita affinché tu possa dirlo.

                Comment


                • #9
                  I model non sono stati inseriti per motivi di copyright, ma qui li potrai trovare

                  http://www.planetquake3.net/download...download&cid=5
                  Tiscali ADSL Gaming 20/1

                  Comment


                  • #10
                    Impossibile visualizzare la pagina...
                    http://utenti.lycos.it/lotrnetwork/hpbimg/Anello.jpg
                    http://sok.m4d.sm/screen/402.jpg

                    Comment


                    • #11
                      Io riesco a vedere tutto
                      MrBix
                      Non condivido ciò che dici, ma sarei disposto a dare la vita affinché tu possa dirlo.

                      Comment


                      • #12
                        ah ecco fatto

                        Ma nn sono per Quake III arena? O per Bfp?
                        http://utenti.lycos.it/lotrnetwork/hpbimg/Anello.jpg
                        http://sok.m4d.sm/screen/402.jpg

                        Comment


                        • #13
                          Scusate! Ora ho trovato Grazie a tutti
                          http://utenti.lycos.it/lotrnetwork/hpbimg/Anello.jpg
                          http://sok.m4d.sm/screen/402.jpg

                          Comment


                          • #14
                            ultima domanda... dove devo estrarre il Bid For Power Dragonball Z Pack1 ?
                            http://utenti.lycos.it/lotrnetwork/hpbimg/Anello.jpg
                            http://sok.m4d.sm/screen/402.jpg

                            Comment

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