Annuncio

Collapse
No announcement yet.

Call of Duty (1)

Collapse
X
 
  • Filter
  • Ora
  • Show
Clear All
new posts

  • Call of Duty (1)

    Io ho call of Duty (1), questa sera l'ho installato.
    Il giooco sembrava avviarsi normalmente quando....
    qui sotto ho riportato l'errore segnalato:

    Spoiler:
    COD 1.0 build win-x86 Oct 5 2003
    ----- FS_Startup -----
    Current language: english
    Current search path:
    C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
    C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
    C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
    C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
    C:\PROGRA~1\CALLOF~1/main

    File Handles:
    ----------------------
    18383 files in pk3 files
    ERROR: No languages available because no localized assets were found
    execing default.cfg
    cl_language will be changed upon restarting.
    couldn't exec language.cfg
    execing config.cfg
    couldn't exec autoexec.cfg
    ERROR: No languages available because no localized assets were found
    Hunk_Clear: reset the hunk ok
    ...detecting CPU, found Intel Pentium III
    Measured CPU speed is 2.60 GHz
    System memory is 511 MB (capped at 1 GB)
    Video card memory is 128 MB
    Streaming SIMD Extensions (SSE) supported

    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
    ...setting mode 6: 1024 768 FS
    ...using colorbits of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (1024x768)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...39 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 3 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...ignoring OpenGL 1.2 draw element range
    ...using OpenGL 1.3 texture add environment mode
    ...using OpenGL 1.3 texture combine environment mode
    ...using OpenGL 1.3 texture dot3 environment mode
    ...using OpenGL 1.3 cube map textures
    ...using GL_ARB_vertex_program
    ...GL_NV_texture_shader not found
    ...GL_NV_register_combiners not found
    ...using WGL_EXT_swap_control
    ...using OpenGL 1.3 multitexture
    ...using GL_EXT_compiled_vertex_array
    ...using OpenGL 1.2 normal rescaling
    ...GL_ATI_pn_triangles not found
    ...using GL_ARB_vertex_buffer_object
    ...GL_NV_fog_distance not found
    ...GL_NV_vertex_array_range not found
    ...GL_NV_fence not found
    ...ignoring GL_ATI_vertex_array_object
    ...using GL_ATI_fragment_shader
    ...ignoring GL_EXT_texture_filter_anisotropic

    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: Radeon 9000 DDR x86/SSE2
    GL_VERSION: 1.3.3803 WinXP Release
    GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ARB_vertex_buffer_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
    WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 6

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 6, 1024 x 768 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    picmip2: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    ATI truform: disabled
    NV distance fog: disabled
    Initializing Shaders
    WARNING: no shader files found
    ----- finished R_Init -----

    ------- Miles sound system initialization -------
    Attempting 44 kHz 16 bit stereo sound
    2D provider initialized at 21968728 1991265883 34012532
    available 3D providers:
    Aureal A3D Interactive (TM)
    Aureal A3D 2.0 (TM)
    DirectSound3D Software Emulation
    DirectSound3D Hardware Support
    DirectSound3D 7+ Software - Pan and Volume
    DirectSound3D 7+ Software - Light HRTF
    DirectSound3D 7+ Software - Full HRTF
    Creative Labs EAX 3 (TM)
    Creative Labs EAX 2 (TM)
    Creative Labs EAX (TM)
    RAD Game Tools RSX 3D Audio
    Dolby Surround
    Miles Fast 2D Positional Audio
    using 3D provider 'Miles Fast 2D Positional Audio'
    32 max 3D channels
    ------- Miles successfully initialized -------
    WARNING: can't find any sound alias files (soundaliases/*.csv)
    ********************
    ERROR: menu file not found: ui/menus.txt, using default

    ********************
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----

    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: Radeon 9000 DDR x86/SSE2
    GL_VERSION: 1.3.3803 WinXP Release
    GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ARB_vertex_buffer_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
    WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 6

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 6, 1024 x 768 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    picmip2: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    ATI truform: disabled
    NV distance fog: disabled
    Initializing Shaders
    WARNING: no shader files found
    ----- finished R_Init -----
    WARNING: can't find any sound alias files (soundaliases/*.csv)
    recursive error after: menu file not found: ui/menus.txt, using default

    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: failed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL


    aiutatemi o consolatemi io voglio giocarciii
    Io sono come un Saiyan purosangue: affronto le sfide anche se so di perdere, così saprò come migliorarmi!
    Grazie a Veggie e Gogeta79 per aver creato DBA!

  • #2
    chissà perchè ma sapevo che lo avresti fatto!
    cmq mi sa che avrai più gente a consolarti che aiutarti xkè nn credo ci sia molta gente che abbia volgia di leggere tutto!!
    http://pirateswar.multiplayer.it/boards/354834897.jpg

    Comment


    • #3
      forse andrebbe spostato in forum games questo topic
      sigpic

      Comment


      • #4
        esatto, cmq prova a reinstallarlo
        «There's no knowledge that has the power to change your fate.»

        Comment


        • #5
          ci ho già provato, sono scemo ma nn fino a qsto punto
          Io sono come un Saiyan purosangue: affronto le sfide anche se so di perdere, così saprò come migliorarmi!
          Grazie a Veggie e Gogeta79 per aver creato DBA!

          Comment


          • #6
            E' originale?
            sigpic
            Blink182 rulez.

            Comment


            • #7
              essì che lo è
              Io sono come un Saiyan purosangue: affronto le sfide anche se so di perdere, così saprò come migliorarmi!
              Grazie a Veggie e Gogeta79 per aver creato DBA!

              Comment


              • #8
                puoi postare le tue prestazioni del pc?
                «There's no knowledge that has the power to change your fate.»

                Comment


                • #9
                  Microsoft Windows XP Professional
                  Versione 2002
                  Service Pack 2
                  Computer:
                  Intel(R)
                  Pentium(R) 4 CPU 2.60 GHz
                  2.60 Ghz, 512 MB di Ram

                  Risoluzione schermo: 1024x768
                  Io sono come un Saiyan purosangue: affronto le sfide anche se so di perdere, così saprò come migliorarmi!
                  Grazie a Veggie e Gogeta79 per aver creato DBA!

                  Comment


                  • #10
                    Ke Direct hai nel pc?
                    Cè l'hai Open GL?

                    Comment


                    • #11
                      Non lo so ma DirectX (ho la versione 9.0b [almeno credo XD]) so sicuramente che è a posto, 5-6 mesi fa avevo Call of duty (1) funzionante (sob), e con questa versione andava bene... uèèèè
                      Io sono come un Saiyan purosangue: affronto le sfide anche se so di perdere, così saprò come migliorarmi!
                      Grazie a Veggie e Gogeta79 per aver creato DBA!

                      Comment


                      • #12
                        scheda grafica?
                        cmq è uscito il 9c da poco
                        «There's no knowledge that has the power to change your fate.»

                        Comment


                        • #13
                          andava bene anche con il 9b
                          Io sono come un Saiyan purosangue: affronto le sfide anche se so di perdere, così saprò come migliorarmi!
                          Grazie a Veggie e Gogeta79 per aver creato DBA!

                          Comment

                          Working...
                          X