si ma una semplice mappa occupa 2.7gb di dati? :O
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Ran, a quanto pare i voxel non occupano così tanto.
Da wikipedia ti do una lista dei giochi che ne fanno uso (anche se, per la maggior parte, parziale) tra i quali spunta Crysis.
Many NovaLogic games have used voxel-based rendering technology, including the Delta Force, Armored Fist and Comanche series.
Westwood Studios' Command & Conquer: Tiberian Sun and Command & Conquer: Red Alert 2 use voxels to render most vehicles.
Westwood Studios' Blade Runner video game used voxels to render characters and artifacts.
Outcast, a game made by Belgian developer Appeal, sports outdoor landscapes that are rendered by a voxel engine.[2]
The videogame Amok for the Sega Saturn makes use of voxels in its scenarios.
The computer game Vangers uses voxels for its two-level terrain system.[3]
The computer game "Thunder Brigade" was based entirely on a voxel renderer, according to BlueMoon Interactive making videocards redundant and offering increasing detail instead of decreasing detail with proximity.
Master of Orion III uses voxel graphics to render space battles and solar systems. Battles displaying 1000 ships at a time were rendered slowly on computers without hardware graphic acceleration.
Sid Meier's Alpha Centauri uses voxel models to render units.
Build engine first person shooter games Shadow Warrior and Blood use voxels instead of sprites as an option for many of the items pickups and scenery. Duke Nukem 3D has an optional voxel model pack created by fans, which contains the high resolution pack models converted to voxels.
Crysis uses voxels for its terrain system.
Worms 4: Mayhem uses a "poxel" (polygon and voxel) engine to simulate land deformation similar to the older 2D Worms games.
The multi-player role playing game Hexplore uses a voxel engine allowing the player to rotate the isometric rendered playfield.
Voxelstein 3D also uses voxels for fully destructible environments.[4]
Minecraft, which uses voxels, is a sandbox game where user can re-model the landscape. Notice that Minecraft uses polygon rendering, not actual voxels.
The upcoming computer game Voxatron, produced by Lexaloffle, will be composed and generated fully using voxels.[5][6Originariamente Scritto da GiovanniAuditore ironicola grafica è l'ultima cosa che guardo in un videogame, se ho un computer di ultimissima generazione è perché voglio giocare fluido a diablo1.
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