Originariamente Scritto da lagunalex
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There is literally nothing that happens in Halo 4 that hasn’t happened in one of the earlier games. There are no new set pieces, no new situations, no new beats in the gameplay. It’s all a retread.
In terms of new features, ODST had firefight, and Reach had even better firefight. [...] Halo 4 has no firefight. It has instead a set of five short missions, all on levels you played in the campaign, called Spartan Ops. The idea is that this is the first episode, and you can download more episodes later. It’s not a very good feature and it’s a particularly lousy alternative to firefight.
Furthermore, Halo 4 is missing the scoring mode that made the previous Halos so replayable. So what’s the point of the skulls that raise the difficulty level? The scoring system made this part of a risk/reward balance. They made the level harder, but they also raised your scoring multiplier. Why would I turn on skulls if there’s no scoring to be multiplied?
Furthermore, you lost points when you died. In the pointless Halo 4, you just pop back up next to your buddy or at the last spawn point, none the worse for the wear, with no score to be penalized.
Except now the infection mode is called Flood. What a horrible fake-out to see a mode called Flood and to discover that this is not, in fact, the Flood, but infection mode with a Flood skin. It’s worth mentioning that Halo 4, which visits a halo, has the perfect opportunity to reintroduce the Flood. No such thing happens.
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