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  • #46
    Originariamente Scritto da Smallman_647 Visualizza Messaggio
    Scusate la mia disinformazione(), ma la coop, consiste nel rifare la campagna singola in 2, o sono delle mappe diverse?
    Mappe differenti, appositamente create per due giocatori.
    M'illumino d'immenso.
    Shepard

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    • #47
      Originariamente Scritto da Dragon Slayer Visualizza Messaggio
      Mappe differenti, appositamente create per due giocatori.
      Allora è il mio prossimo acquisto.

      perchè lo hai detto tu che sei ogni sapiente

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      • #48
        E basta spammare il vostro entusiasmo
        sigpic
        Originariamente Scritto da ezio.auditore
        le proteine animali fanno male al corpo umano, inacidisce il sangue
        last.fm

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        • #49
          Originariamente Scritto da c1cc10 Visualizza Messaggio
          E basta spammare il vostro entusiasmo
          Zitto tu che ancora non l'hai...

          Originariamente Scritto da Roscio360
          allora la valve è la cura

          Comment


          • #50
            Originariamente Scritto da c1cc10 Visualizza Messaggio
            E basta spammare il vostro entusiasmo
            Secondo me a breve si creerà una setta occulta adoratrice del gioco...

            perchè lo hai detto tu che sei ogni sapiente

            Comment


            • #51
              Bon, questo è ufficialmente il GOTY.
              sigpic
              Too proud to show your true face, eh? But a sporting hunt, it was.
              Spoiler:
              Snake-Strife

              Comment


              • #52
                Primi problemi: non funziona più la chat nella modalità coop: nè quella di Steam nè quella di Portal... è un problema solo mio?
                Last edited by Qualcun'altro; 27 April 2011, 18:52.

                Originariamente Scritto da Roscio360
                allora la valve è la cura

                Comment


                • #53
                  Ragazzi, ho trovato un'intervista con Erik Wolpaw, sceneggiatore della serie Portal, riguardo al finale e ci sono particolari che potrebbero interessare.
                  NON LEGGETE ASSOLUTAMENTE SE NON AVETE FINITO IL GIOCO


                  Spoiler:
                  PC Gamer: No more cake. Well, one reference. Were you sick of the memes?

                  Erik Wolpaw: Yeah we felt like it had kind of run its course and we didn’t see any reason to – we knew, that particular thing, we were going to retire that and not push it at all. It wasn’t even bait as far as I know, it was just that was one of the axiomatic design principles, you know – no more cake. Even though one might have slid in there it was with a light enough touch that it’s hopefully done in good taste.

                  PC Gamer: Has Cave Johnson got a bit of Andrew Ryan in him?

                  Erik Wolpaw: I’ve heard that. Well ‘the industrialist’ is a fairly standard character – this is a bad admission, but I haven’t played all the way through Bioshock. But from my knowledge of Andrew Ryan I don’t think he’s especially funny, which hopefully Cave Johnson is occasionally. We also like the idea of, Andrew Ryan aside, this guy who is kind of on top of the world and then takes this fairly precipitous fall and realises at the last moment that maybe his focus has been on some of the wrong things. For all I know that actually is Andrew Ryan – does that happen at the end of Bioshock? Anyway – I can say for sure, without hesitating, that they all come from a common genesis point though I don’t know what that is, maybe whatisname from Citizen Kane. Kane?

                  PC Gamer: Did you use the same voice actor for Caroline and GlaDOS? Because Caroline has a very sexy voice.

                  Erik Wolpaw: Yeah that’s Ellen McLain. I don’t know the actual science that would turn Caroline into GlaDOS, but I assume it has something to do with DNA and genetics so it obviously makes sense. GlaDOS has this actorly affectation, she kind of speaks in this particular way, and then we give it these effects so it changes it from her natural voice. I’m sure she’ll be happy to know that you describe her voice as sexy!

                  It’s interesting you find that sexy. It is a sexy voice. She also does the voice of the announcer in TF2 and I always found that hot, kind of a sexy voice to me. You know she sounds kinda like a chain-smoking harpy but there’s something kind of… I don’t know… anyway, great actress!

                  PC Gamer:The script was great – was everything we heard scripted?

                  Erik Wolpaw: A lot of it is scripted. Probably the character who goes furthest afield is Wheatley, Stephen Merchant, a writer in his own respect and also a good ad-libber. So we’d write a bunch of lines, and sometimes he would spin off and do variations on it that he would just riff on something for a few extra minutes. But he also has the ability to take a line we’ve written and read it in a way that sounds very natural and ad-libbed, which was one of the things we really liked about him – we knew he was quick on his feet, we’d been listening to a lot of podcasts with him when we were initially writing Wheatley.

                  There’s this thing. Video game characters tend not to feel very naturalistic when they speak and we wanted to attempt something that sounded more off-the-cuff, like someone is ad-libbing these lines as it goes. I think we pulled it off reasonably well, and Stephen Merchant did a great job of making that happen with Wheatley.

                  PC Gamer:Our favourite line is “Machiavellian!”

                  Erik Wolpaw: Machiavellian! Misunderstanding Machiavelli. He’d read it, but didn’t quite grasp… or maybe he didn’t read it. It’s hard to say. There’s a running undercurrent that neither he nor GlaDOS can actually read. We didn’t really push it that much but it’s kinda funny.

                  PC Gamer: And quite apart from the hot voicework, the co-op bots managed silent comedy very well in their gestures and animations – how did you go about creating those characters?

                  Erik Wolpaw: In terms of the nuts and bolts, I mean the general idea was that we knew early on we didn’t want them to talk,because it would just add a bunch of noise to what is effectively a game about communication between two players that you’re going to be talking a lot. We didn’t want them competing with the player. So they would make their little robot noises.

                  And thinking back to the original design a lot of it is watching the other player do things or failing to and that is funny. It’s physical comedy. So they were kind of designed with the idea of the classic comedy duo, you know the short fat guy and the tall thin guy. In terms of the moment-to-moment animation I don’t really have any great insights to offer there, apart from the animators did an amazing job on it!

                  PC Gamer: It seemed a fairly happy ending for Chell, if you didn’t think about what was out there.

                  Erik Wolpaw: Depending on how… yes, generally speaking. There’s always that debate about ‘ooh we could pull the rug out from under you at the last minute’ which I guess we sorta did in Portal 1. I always feel that’s a little bit cheap, I feel you the player as Chell have earned a moment of grace, right?

                  We did three endings, it’s a long series of endings. We wanted to show you GlaDOS, show you Chell and then show you Wheatley – GlaDOS learns a lesson and promptly deletes it so she can set herself back to zero. You learn whatever you learn and you’re out and it doesn’t look so bad – but we know the Combine’s probably lurking out there somewhere. And you get the Companion Cube back – that could be good or bad, it’s not really clear. In my mind GlaDOS has given you the Companion Cube like “take your shit and go”, or the Companion Cube has been on its own adventure this whole time and just manages to escape at exactly the same moment you do, in which case it’s probably pissed.

                  And Wheatley actually is contrite. He potentially has learned an actual lesson – he’s up in space and relatively sad. I thought Stephen Merchant did a nice job of seeming actually apologetic. One of our dreams is to have a boss monster say sorry – because you kill boss monsters all the time, and they scream and they’re dead. Never really had a boss monster offer me a sincere apology for all the trouble that he’s caused me. I mean, he was a big pain in the ass for a large segment of the game!

                  PC Gamer: He didn’t sound sincere to us.

                  Erik Wolpaw: He’s sincere, he’s sorry! He’s floating in friggin space for christ’s sake! And he even makes a point to say ‘and not just because I’m floating in space!’ [pause] He may not be sincere. If we ever need to bring him back for any particular reason, all his traits are there. Personally I think he’s sincere – there’s authorial intent versus people’s interpretation of it. I think he genuinely does feel sorry for all the trouble he caused. Actually the only person who gets the unequivocal happy ending is the space sphere, who is now out in space and genuinely pleased about it – he loves it. No asterisk, no strings attached there, a happy ending.

                  PC Gamer: And is the Combine out there?

                  Erik Wolpaw: The only qualification is something we’re just kind of saddled with – you know that the world to some extent has gone to shit, right? It’s not a happy world she’s exiting into. Although having said that we don’t know how much time has passed – maybe the Combine have been beaten back and the world is nice. If nothing else we want to give her as happy ending as we can, entering into the Half-Life universe. It’s a fairly bucolic scene, it’s very nice. She gets serenaded on the way out, that’s always pleasant. She does get a happy ending, there’s no point in being negative about it, I just can’t let go of the fact that we know where she gets that happy ending, and there could be some danger out there. I’m an adult, terrible shit happens to me all the time. I want happy endings for everyone, the kind I’m not gonna get in real life – I mean, we’re all gonna die, let’s face it.


                  Insomma,
                  Spoiler:
                  Wheatley potrebbe (speriamo) avere un futuro ruolo ed i Combine potrebbero ancora esserci
                  Forse quando rimarrà solo sale e terra e le stelle cadranno, ti sentirai a casa.

                  Comment


                  • #54
                    Originariamente Scritto da Qualcun'altro Visualizza Messaggio
                    Primi problemi: non funziona più la chat nella modalità coop: nè quella di Steam nè quella di Portal... è un problema solo mio?
                    Uppo perché il problema persiste: aiutatemi!

                    Originariamente Scritto da Roscio360
                    allora la valve è la cura

                    Comment


                    • #55
                      Originariamente Scritto da Qualcun'altro Visualizza Messaggio
                      Uppo perché il problema persiste: aiutatemi!
                      ma chat vocale o chat testuale?

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                      • #56
                        Originariamente Scritto da Masterchief 94 Visualizza Messaggio
                        ma chat vocale o chat testuale?
                        La vocale. Il microfono proprio non va', nè con la chat di STeam nè nel gioco abilitandola e premendo il tasto C.

                        Originariamente Scritto da Roscio360
                        allora la valve è la cura

                        Comment


                        • #57
                          Provato a rilevare anche i dispositivi dalle impostazioni?

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                          • #58
                            Ma il microfono funziona con altri programmi tipo il registratore di windows?
                            Originariamente Scritto da GiovanniAuditore ironico
                            la grafica è l'ultima cosa che guardo in un videogame, se ho un computer di ultimissima generazione è perché voglio giocare fluido a diablo1.
                            Lastfm

                            Comment


                            • #59
                              Il microfono funziona, le impostazione lo rivelano: solo che quando gioco in coop, nella chat di Steam compare il messaggio "Microfono in uso dal gioco", ma non funziona neanche la chat di gioco.

                              Originariamente Scritto da Roscio360
                              allora la valve è la cura

                              Comment


                              • #60
                                Attento, prova nel registratore di win perché pure il mio viene rilevato però non funziona.
                                Originariamente Scritto da GiovanniAuditore ironico
                                la grafica è l'ultima cosa che guardo in un videogame, se ho un computer di ultimissima generazione è perché voglio giocare fluido a diablo1.
                                Lastfm

                                Comment

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